True Draco Deck Breakdown

Main Deck

Dinomight Knight, the True Dracofighter
Dinomight Knight, the True Dracofighter
Dinomight Knight, the True Dracofighter
WATER 6
Dinomight Knight, the True Dracofighter
  • ATK:

  • 2500

  • DEF:

  • 1200


To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.

Ignis Heat, the True Dracowarrior
Ignis Heat, the True Dracowarrior
Ignis Heat, the True Dracowarrior
FIRE 5
Ignis Heat, the True Dracowarrior
  • ATK:

  • 2400

  • DEF:

  • 1000


To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.

Majesty Maiden, the True Dracocaster
Majesty Maiden, the True Dracocaster
Majesty Maiden, the True Dracocaster
WIND 5
Majesty Maiden, the True Dracocaster
  • ATK:

  • 2300

  • DEF:

  • 1500


To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.

Master Peace, the True Dracoslaying King
Master Peace, the True Dracoslaying King
Master Peace, the True Dracoslaying King
LIGHT 8
Master Peace, the True Dracoslaying King
  • ATK:

  • 2950

  • DEF:

  • 2950


To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.

Card of Demise
Card of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

    Disciples of the True Dracophoenix
    Disciples of the True Dracophoenix
    Disciples of the True Dracophoenix
    Spell Continuous
    Disciples of the True Dracophoenix

      You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.

      Dragonic Diagram
      Dragonic Diagram
      Dragonic Diagram
      Spell Field
      Dragonic Diagram

        All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.

        Pot of Duality
        Pot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



          Tag(s):

          Terraforming
          Terraforming
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.



            Tag(s):

            True Draco Heritage
            True Draco Heritage
            True Draco Heritage
            Spell Continuous
            True Draco Heritage

              During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.

              Rivalry of Warlords
              Rivalry of Warlords
              Rivalry of Warlords
              Trap Continuous
              Rivalry of Warlords

                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                Skill Drain
                Skill Drain
                Skill Drain
                Trap Continuous
                Skill Drain

                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                  The Monarchs Erupt
                  The Monarchs Erupt
                  The Monarchs Erupt
                  Trap Continuous
                  The Monarchs Erupt

                    Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.

                    True Draco Apocalypse
                    True Draco Apocalypse
                    True Draco Apocalypse
                    Trap Continuous
                    True Draco Apocalypse

                      If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.

                      True King's Return
                      True King's Return
                      True King's Return
                      Trap Continuous
                      True King's Return

                        If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ● You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn.

                        Main: 54 Extra: 15

                        1 cardDinomight Knight, the True Dracofighter 1 cardDinomight Knight, the True Dracofighter
                        Dinomight Knight, the True Dracofighter
                        WATER 6
                        Dinomight Knight, the True Dracofighter
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.


                        2 cardIgnis Heat, the True Dracowarrior 2 cardIgnis Heat, the True Dracowarrior
                        Ignis Heat, the True Dracowarrior
                        FIRE 5
                        Ignis Heat, the True Dracowarrior
                        • ATK:

                        • 2400

                        • DEF:

                        • 1000


                        To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.


                        3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
                        Sky Striker Ace - Raye
                        DARK 4
                        Sky Striker Ace - Raye
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                        1 cardSky Striker Ace - Roze 1 cardSky Striker Ace - Roze
                        Sky Striker Ace - Roze
                        LIGHT 4
                        Sky Striker Ace - Roze
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


                        1 cardSurgical Striker - H.A.M.P. 1 cardSurgical Striker - H.A.M.P.
                        Surgical Striker - H.A.M.P.
                        DARK 8
                        Surgical Striker - H.A.M.P.
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        (This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardChicken Game
                          1 cardChicken Game
                          Chicken Game
                          Spell Field
                          Chicken Game

                            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                            1 cardDisciples of the True Dracophoenix 1 cardDisciples of the True Dracophoenix
                            Disciples of the True Dracophoenix
                            Spell Continuous
                            Disciples of the True Dracophoenix

                              You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.


                              3 cardDragonic Diagram
                              3 cardDragonic Diagram
                              Dragonic Diagram
                              Spell Field
                              Dragonic Diagram

                                All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.


                                3 cardForbidden Droplet 3 cardForbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  3 cardLightning Storm
                                  3 cardLightning Storm
                                  Lightning Storm
                                  Spell Normal
                                  Lightning Storm

                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                    Tag(s):

                                    1 cardReinforcement of the Army
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      1 cardSet Rotation
                                      1 cardSet Rotation
                                      Set Rotation
                                      Spell Quick
                                      Set Rotation

                                        Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                                        3 cardSky Striker Airspace - Area Zero 3 cardSky Striker Airspace - Area Zero
                                        Sky Striker Airspace - Area Zero
                                        Spell Field
                                        Sky Striker Airspace - Area Zero

                                          You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                                          1 cardSky Striker Maneuver - Afterburners! 1 cardSky Striker Maneuver - Afterburners!
                                          Sky Striker Maneuver - Afterburners!
                                          Spell Normal
                                          Sky Striker Maneuver - Afterburners!

                                            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                            1 cardSky Striker Mecha - Hornet Drones
                                            1 cardSky Striker Mecha - Hornet Drones
                                            Sky Striker Mecha - Hornet Drones
                                            Spell Quick
                                            Sky Striker Mecha - Hornet Drones

                                              If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                              3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                                              Sky Striker Mecha - Widow Anchor
                                              Spell Quick
                                              Sky Striker Mecha - Widow Anchor

                                                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                1 cardSky Striker Mecha Modules - Multirole 1 cardSky Striker Mecha Modules - Multirole
                                                Sky Striker Mecha Modules - Multirole
                                                Spell Continuous
                                                Sky Striker Mecha Modules - Multirole

                                                  Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                                  3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                                                  Sky Striker Mobilize - Engage!
                                                  Spell Normal
                                                  Sky Striker Mobilize - Engage!

                                                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                    3 cardSky Striker Mobilize - Linkage! 3 cardSky Striker Mobilize - Linkage!
                                                    Sky Striker Mobilize - Linkage!
                                                    Spell Quick
                                                    Sky Striker Mobilize - Linkage!

                                                      If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                                      1 cardSky Striker Special Maneuver - Lemnisgate! 1 cardSky Striker Special Maneuver - Lemnisgate!
                                                      Sky Striker Special Maneuver - Lemnisgate!
                                                      Spell Quick
                                                      Sky Striker Special Maneuver - Lemnisgate!

                                                        Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.


                                                        3 cardSuper Polymerization
                                                        3 cardSuper Polymerization
                                                        Super Polymerization
                                                        Spell Quick
                                                        Super Polymerization

                                                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                          Tag(s):

                                                          1 cardTerraforming
                                                          1 cardTerraforming
                                                          Terraforming
                                                          Spell Normal
                                                          Terraforming

                                                            Add 1 Field Spell from your Deck to your hand.




                                                            Tag(s):

                                                            1 cardTriple Tactics Talent
                                                            1 cardTriple Tactics Talent
                                                            Triple Tactics Talent
                                                            Spell Normal
                                                            Triple Tactics Talent

                                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                              Tag(s):

                                                              2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                                              Triple Tactics Thrust
                                                              Spell Normal
                                                              Triple Tactics Thrust

                                                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                3 cardTrue Draco Heritage 3 cardTrue Draco Heritage
                                                                True Draco Heritage
                                                                Spell Continuous
                                                                True Draco Heritage

                                                                  During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.


                                                                  3 cardUpstart Goblin
                                                                  3 cardUpstart Goblin
                                                                  Upstart Goblin
                                                                  Spell Normal
                                                                  Upstart Goblin

                                                                    Draw 1 card, then your opponent gains 1000 LP.


                                                                    1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                    Garura, Wings of Resonant Life
                                                                    DARK 6
                                                                    Garura, Wings of Resonant Life
                                                                    • ATK:

                                                                    • 1500

                                                                    • DEF:

                                                                    • 2400


                                                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                    1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                                    Mudragon of the Swamp
                                                                    WATER 4
                                                                    Mudragon of the Swamp
                                                                    • ATK:

                                                                    • 1900

                                                                    • DEF:

                                                                    • 1600


                                                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                    1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                    Accesscode Talker
                                                                    DARK
                                                                    Accesscode Talker
                                                                    • ATK:

                                                                    • 2300

                                                                    • LINK-4

                                                                    Link Arrow:

                                                                    Top

                                                                    Left

                                                                    Right

                                                                    Bottom


                                                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                    Tag(s):

                                                                    1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                    Dharc the Dark Charmer, Gloomy
                                                                    DARK
                                                                    Dharc the Dark Charmer, Gloomy
                                                                    • ATK:

                                                                    • 1850

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                    1 cardS:P Little Knight
                                                                    1 cardS:P Little Knight
                                                                    S:P Little Knight
                                                                    DARK
                                                                    S:P Little Knight
                                                                    • ATK:

                                                                    • 1600

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Left

                                                                    Right


                                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                    1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                                                    Sky Striker Ace - Hayate
                                                                    WIND
                                                                    Sky Striker Ace - Hayate
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Bottom-Left


                                                                    1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                                    3 cardSky Striker Ace - Kagari 3 cardSky Striker Ace - Kagari
                                                                    Sky Striker Ace - Kagari
                                                                    FIRE
                                                                    Sky Striker Ace - Kagari
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Top-Left


                                                                    1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                    2 cardSky Striker Ace - Shizuku 2 cardSky Striker Ace - Shizuku
                                                                    Sky Striker Ace - Shizuku
                                                                    WATER
                                                                    Sky Striker Ace - Shizuku
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Top-Right


                                                                    1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                                    1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                                                    Sky Striker Ace - Zeke
                                                                    DARK
                                                                    Sky Striker Ace - Zeke
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Top

                                                                    Bottom


                                                                    2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                                    2 cardSky Striker Ace = Zero 2 cardSky Striker Ace = Zero
                                                                    Sky Striker Ace = Zero
                                                                    LIGHT
                                                                    Sky Striker Ace = Zero
                                                                    • ATK:

                                                                    • 2000

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    DARK
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    • ATK:

                                                                    • 2900

                                                                    • DEF:

                                                                    • 2900


                                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                    TRUE DRACO Decks in OCG








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